Drives
The motivations for a vagabond.
The motivations for a vagabond.
Ambition
Advance when you increase your reputation with any faction.
Chaos
Advance when you topple a tyrannical or dangerously overbearing figure or order.
Clean Paws
Advance when you accomplish an illicit, criminal goal while maintaining a believable veneer of innocence.
Crime
Advance when you illicitly scorea significant prize or pull off an illegal caper against impressive odds.
Discovery
Advance when you encounter a new wonder or ruin in the forests.
Freedom
Advance when you free a group of denizens from oppression.
Greed
Advance when you secure a serious payday or treasure.
Infamy
Advance when you decrease your reputation with any faction.
Justice
Advance when you achieve justice for someone wronged by a powerful, wealthy, or high-status individual.
Loyalty
You're loyal to someone; name them. Advance when you obey their order at a great cost to yourself.
Principles
Advance when you express or embody your moral principles at great cost to yourself or your allies.
Protection
Name your ward. Advance when you protect them from significant danger, or when time passes and your ward is safe.
Revenge
Name your foe. Advance when you cause significant harm to them or their interests.
Thrills
Advance when you escape from certain death or incarceration.
Wanderlust
Advance when you finish a journey to a clearing.